
In the vast universe of Gundam, where star-studded battles echo with the clash of titanic Mobile Suits, the latest offering from the Gundam Card Game allows enthusiasts to relive iconic Zeon campaigns. Aptly titled “Zeon’s Rush,” this starter deck explodes into the fray, promising combat without the risk of being disintegrated by a beam saber or flattened by a mighty bazooka. For every Gundam fan who’s ever dreamt of unleashing the ruthless charisma of Char Aznable and the strategic brilliance of Full Frontal, this deck is more than just a collection of cards—it’s a call to arms.
Zeon’s Rush (ST03) emerges from the Gundam Card Game forge with two distinctive editions, catering to both casual players and hardcore collectors. The Standard Edition is as immediate and accessible as a Zaku charging into battle, equipped with the tools to ensure a triumphant start in your conquest:
A robust 50-card deck that doesn’t shy away from the frontline.
10 Resource Cards, providing the much-needed fuel to orchestrate your strategic campaigns against the Earth Federation’s might.
8 versatile Token Cards, perfect for those sudden ambushes or when additional firepower is necessary to secure victory.
A reliable paper damage counter, ensuring every hit and dodge is recorded.
A rule and playsheet, because the complexities of Gundam battles are best navigated with a roadmap—especially if you’re still getting the hang of piloting these metal giants.
And, quite fittingly, a bonus pack that includes a gleaming full-art holographic card from the deck itself—a trophy of your allegiance to Zeon.
For those with an appetite for grandeur, the Special Edition of Zeon’s Rush raises the stakes. In this edition, not only do you get everything detailed above, but the package also includes three meticulously crafted Gundam Assemble miniatures. These aren’t just any miniatures but feature the iconic TP-006 Char’s Zaku II, alongside the battle-ready duo of TP-007A Zaku II (Heat Hawk) and TP-007B Zaku II (Hyper Bazooka). These miniatures are a tangible representation of Zeon’s mechanical marvels, perfect for anyone wishing to stage epic desktop battles or simply admire the craftsmanship that brings the Gundam world to life.
At the heart of this deck lies a dual-colored strategy, focusing on Red and Green hues that bring forth the best of both Char’s legendary Zeon forces from Mobile Suit Gundam and the formidable Neo Zeon troops led by Full Frontal in Gundam Unicorn. Naturally, there’s a veritable squadron of Zaku units involved because, let’s face it, one can never have enough Zakus when Zeon is on the march.
Zeon’s Rush comprises the following units and commands in the Commons bracket:
– ST03-002: Angelo’s Geara Zulu [AMS-129] – A formidable Red Unit perfect for spearheading assaults.
– ST03-003: Geara Zulu [AMS-129] – Red Unit, as ubiquitous as it is fearsome.
– ST03-004: Gaza D (Sleeves) [AMX-006] – Red Unit, bringing its sleeves, not its heart, to the battlefield.
– ST03-005: Dra-C (Sleeves) [MS-21C] – Another Red Unit, adding to the diversity of your Zeon fleet with its unique tactics.
– ST03-007: Zaku I [MS-05] – An archetypical Green Unit harkening back to the origins of Zaku’s mechanical prowess.
– ST03-008: Zaku II [MS-06] – Green Unit, synonymous with adaptability and reliability.
– ST03-009: Gouf [MS-07B] – Green Unit, known for its relentless close-quarters combat abilities.
– ST03-010: Full Frontal – A Red Pilot card that demands respect on any battlefield.
– ST03-011: Char Aznable – Green Pilot, the Red Comet himself, lending his legendary aura to your strategic endeavors.
– ST03-012: Indignation/Angelo Sauper – Command/Pilot in Red brings an emotional punch to your tactical toolkit.
– ST03-013: Close Combat – Red Command that turns skirmishes into melee victories.
– ST03-014: The Blue Giant/Ramba Ral – Green Command/Pilot, because Ramba’s cool factor should never be underestimated.
– ST03-015: Rewloola – A Red Base sustaining your strategic foothold.
– ST03-016: Falmel – Green Base anchoring your advance.
And let’s not forget the Colorless Tokens and Resources, essential for rounding out your deck’s diverse capabilities, including Char’s Zaku II [MS-06S] and Zaku II [MS-06] Unit Tokens.
While the Legendary Rares remain shrouded in mystery—perhaps even the forces of Zeon relish a little enigma—there’s no denying the allure of their anticipated power.
As you shuffle your deck and prepare to take command, remember: this Zeon’s Rush deck isn’t just for veterans of the mobile suit wars. It’s equally suited for rookie pilots yearning for their first taste of battle. Whether you’re driven by nostalgia or ambition, the rallying cry of “Sieg Zeon” rings out—the ultimate call for those ready to accept the challenge and let the games begin.